Category:Werekin

CONTENTS 1. THE STORY

2. Ranks

3. PRESETS 4. CHOSEN STRENGTHS

-WERE PHYSICAL ABILITIES

-MYSTICAL ABILITIES

-GENERAL HUMANE ABILITIES

5. WEAKNESSES. 1. THE STORY

Since ancient times, there were all myths and fables all over the world of half-men half-beasts, in all shapes and sizes were these creatures.. In modern times, there were talks of werewolves, or lycan, or garou, the yeti, sasquatch, bigfoot, wendigo.. The list goes on and on.

Little did the humans know, these are for real, and they were merely hiding. The old circle of Weres whom followed the path of Nature. The ones who greatly respect mother nature were the first to step up against the humans. Formerly hiding in plain sight as if they were normal humans, these beasts have the ability to shift into a semi animalistic being to face their foes. They went against the humans for their act against mother nature, defying the laws and bending natural genetics into something else. Trying to become God was something the old circle was against mostly.

Yet now, many others that came out of hiding all have different paths. Not all follow mother nature, nor do all of them share any links. Each different land comes a different species of Werefolk. From the Kitsune and Neko each with their own purpose and goals.

2. Ranks. - Ranks are used as a gauge to how great an effect it is to a strength of weakness. In terms of dice it adds +2 to each roll, per rank. Max rank 5. Stackable ranks will be noted.

3. PRESET STRENGTHS

●Were (Rank 1) [Limited to Canine, Feline, Serpent] - Choose an animal, you get the aspects of the animal and are good at what that animal is good at. Stacks with all physical and humane abilities. (Choose either of one below)

●Were Form (Rank 2) Once every 24 hours a were may become it's full Form, like how a werewolf shifts. They gain a boost to all their abilities for the period of an entire combat.

●The Other Were( Rank 1) This were forever looks this way, they could not change into anything, they have parts of animals on their body and also gets a permanent minor increase to their natural abilities 4. CHOSEN STRENGTHS You may pick **FOUR** choices out of the following strengths below. Please note that the abilities only affect you as listed below, anything outside of it uses the normal human strength.

-WERE PHYISCAL ABILITIES (Stacks with preset and humane abilities) ● Were Renegeration (Rank 1) You recover faster from wounds. But regrowth of lost limbs or parts is not possible. ● Attractive scent (Rank 2) The Were has a pheronomal release that is greater and thus will often be seen as very attractive to all others that pick up on the scent. .

● Thick Hide (Rank 1) Naturally thicker skin or hide, it allows the were to be more resilient to damage, though it does not make them immune to anything at all.

● Animal's Grace (Rank 1) The Were is agile as a feline, any action that has to do with agility, dodging or climbing or jumping are all part of the Were's skills.

● Instinct of the Pack (Rank 1) This were thrives on a pack manner, they get a buff for all physical abilities when working with one or more other weres that share a common goal

● Strength of the Beast (Rank 1) This were thrives on it's natural strength, it is stronger then all others and will be one hell of a meleer compared to others.

● Sharpened Claws (Rank 1) This were have sharper, deadlier claws for some reason or another, giving them a nastier swipe.

●Venomous Bite (Rank2) This were has a toxic bite, though non lethal, the dose of it will cause debilating effects on it's target.

- MYSTICAL ABILITIES All schools of magic comes with a few spells.

●Path of Nature (Rank 2)

Elemental Wrath - A small bolt of natural magic that goes in a straight line to deal physical damage.-

Entangling Roots - A few small roots manifest to ensnare someone onto their spot, rooting them and preventing movement for a short period of time.

Cure - A minor healing ability to aid in flesh wounds.

-GENERAL HUMANE ABILITIES

● Subtlety Training (Rank 2) You know how to sneak and blend with shadows.

● Martial Art Training (Rank 1) You are a black belt in martial arts.

● Armanents Training (Rank 3) You are well versed in ranged weaponry, increasing your ranged combat potential.

● Trade Professional (Rank 3) You are a master of your trade, pick one profession tradescraft to excel in.

● First Aid (Rank 2) You are really good at knowing how to treat wounds, be it legally or illegal, you know what to use, or how to improvise with what you have to treat a wounded person.

●Iron Will (Rank 3) Your will is good, you may be able to withstand mental attacks, temptations or urges, intimidation and interrogation.

●Perceptive (Rank 2) You got great sight for things, Little details always catches your eyes, even people and their demeanour.

●Charismatic (Rank 3) You're one sweet talker, or at least convincing, you have the ability to suay others with your words. 5. WEAKNESSESES You must write up *FOUR* other weaknesses and include the preset, totalling of five weaknesses.. . -Silver Silver does massive damage upon contact to a Were, the pain can become crippling and the damage if severe enough may become permanent.