Category:Fae

CONTENTS

1. THE STORY

2. RANKS

3. PRESETS

4.CHOSEN STRENGTHS

5. WEAKNESSES 1. THE STORY

Facing utter destruction from our plane, the fae who were always hiding amongst us were in constant disarray. The Beautiful mystical creatures were fighting with one another where they hid, in sewers, forests and various other places. There were the darker ones wanting to fight back against the destruction of earth the humans were causing, while the ones of the light conflicted, argued about the price for revealing their nature out to the humans.

The chance came when the weres led the charge, it was an opportune moment to strike as well. The Faes though of different causes and different purposes all came together because they all had their reasons to try take over the human realm. There are those who feast upon the strong emotions of others, there are those who just want a better life for themselves and there are also those who simply want destruction.

Fae of all kinds flooded into the human realms, seelie, unseelie, sidhe, djinns, pookahs, fauns and more, they all took the charge along side the Weres. It was then the truce came and now they fight for their own place in the new society. Something vastly different from what they were used to.

2. Ranks. - Ranks are used as a gauge to how great an effect it is to a strength of weakness. In terms of dice it adds +2 to each roll, per rank. Max rank of 5 Stackable ranks will be noted.

3. PRESET STRENGTHS

The Alluring (Rank 3) -The Fae, nomatter what they are, are always mystically beautiful and graceful, they are also amazing seducers and entertainers.

4. CHOSEN STRENGTHS

You may pick **Four** choices out of the following strengths below. Please note that the abilities only affect you as listed below, anything outside of it uses the normal human strength.

-Fae Mysticism (May Pick 3)

● Threads of reality (Rank 3) -

Blur the threads - The player blurs what is real and what is not, making a target become no longer certain what is a vision and what is truth.

Mould the threads - The player plays with the threads of reality, for the target to see something that seems very real to them for a short period

Remove the threads - The player removes a thread of reality, pulling out a single thing from the sight of the target making it non-existant in sight for a short period.

●Threads of emotion (Rank 3) -

Feel the thread - The player feels what the target feels at the current point of time.

Pull the thread - The player pulls on a single emotion, beckoning it further, it can be any emotion existing in a target

Cut the thread - The player cuts an emotional thread removing an emotion from a player temporarily

●Nature's Wrath (Rank 3) -

Lightning - The player sends a bolt of lightning upon the visible target

Roots- Ensnares the target in grapping roots, may entirely trap a player within it

Vines- The player summons six vines that can act as a way to strike or curl around and capture a player, though not as strong as roots.On offensive a vine acts like a whip

●Seelie Light (Rank 3)

Healing wave- The player expenses their own energy and heals the target, able to heal on a great extent but unable to recover lost parts.

Sacrifice- The player gives all their energy to heal the target, healing the target back to an extent where the wounds are no longer much hindrance. the player would then collaspe of exhaustion for quite awhile.

Quell- The player soothes all negative emotions of the target and brings them to a more relaxed state of mind.

● Decadence (Rank 3) -

Passion - Beckons the deepest passion of the target and brings forth their decadent desires and lusts.

Feast - upon Passion The player feasts upon the lust and passion of others to rejuvenate their mind while entering a state of euphoria as well.

Endless - Night The target will get wrapped up in dreams of the player, the player may will the target into recurring dreams of whatever the player wishes just through locking of gazes.

● The Dancer (Rank 3) -

Graceful - One The player is highly agile and graceful, able to move fluidly and beautifully to dodge and strike with more precision in melee.

The Dance - The player dances with the mystical beauty which brings the audience into a state of allure and awe

Kata - The player has known dances for all forms of weaponry even guns, making them more effecient in range combat, even if it is brought up close.

● Siren Songs (Rank3)

Cry of the Siren - A high pitched scream that will hurt those nearby.

Song of passion - A song to induce depraved thoughts to the victim and lead them into having no inhibitions while overly eager to sate their lusts. Beckoning of the

Siren - A song to target a single victim in sight, leaving them feeling weak while entranced by the beauty of the singer.

● Dance of flames (Rank3)

Fists of flames - Ignites the hands of the user in mystical flames that burns anyone else upon contact

Breath of the Dragon - Hurls a straight line small bolt of fire at a target.

● Shadow Arts (Rank 3)

Fade to black - As long as there are shadows, you may meld into it and move around it unseen. May be negated by light and fire.

Twisted Darkness - You can mould a shadow into six tendrils, each no more then six foot and they actually become a solid mass under your command. They obscure all light and sound within but is weak to light and may be destroyed by fire.

●Twisted One -

Carve the Mind - The player starts to tear at the mind of the target, causing annoying pain while seeing their greatest fears

Twist the mind - The player twists the mind of the target, temporarily giving him nightmarish visions of his worst fears by locking gazes.

Darken the mind - The player beckons out dark negative thoughts of the target by locking gazes. Suggesting the darker thoughts to rule over his actions strongly.

-FAE TRAITS

●Fae beauty (Rank 3) Your beauty is utter amazing and hard to hold a candle against.

●Allure (Rank 4) You can pull at the desires of a target to wish and obess over you, desire you.

●Resistance to Magic (Rank 3) Being a naturally mystical creature you can have the knowledge to be resistant to most magics, though not immune, the effects on you can be lessened if you are aware of it affecting you.

●Detect Magic (Rank 2) Being able to detect some magic while it is being casted if a fae focuses hard enough to.

● Fae Senses (Rank 2) Some Fae might have heightened senses, choose either sight, hearing or scent.

-GENERAL HUMAN ABILITIES

● Subtlety Training (Rank 3) You know how to sneak and blend with shadows.

● Martial Art Training (Rank 2) You are a black belt in martial arts.

● Armanents Training (Rank 3) You are well versed in ranged weaponry, increasing your ranged combat potential.

● Trade Professional (Rank 3) You are a master of your trade, pick one profession tradescraft to excel in.

● First Aid (Rank 2) You are really good at knowing how to treat wounds, be it legally or illegal, you know what to use, or how to improvise with what you have to treat a wounded person. ● Streetwise (Rank 5) You know the streets, you know the types of people that can help you and the types that you should stay away from.

●Iron Will (Rank 3) Your will is good, you may be able to withstand mental attacks, temptations or urges, intimidation and interrogation.

●Perceptive (Rank 2) You got great sight for things, Little details always catches your eyes, even people and their demeanour.

●Charismatic (Rank 3) You're one sweet talker, or at least convincing, you have the ability to suay others with your words.

5. WEAKNESSES You must write up *FOUR* other weaknesses and include the preset, totalling of five weaknesses..

-Fae Fragility Fae are usually strong with magic but are also weaker and more prone to physical damaging, they have an evidently lesser threshold for pain then the others.